Let's Never Settle on What 'Game of the Year' Signifies

The challenge of discovering innovative titles continues to be the video game industry's most significant fundamental issue. Even in worrisome age of company mergers, growing profit expectations, employee issues, the widespread use of AI, digital marketplace changes, evolving generational tastes, salvation somehow comes back to the mysterious power of "making an impact."

This explains why my interest has grown in "accolades" more than before.

Having just several weeks left in 2025, we're completely in annual gaming awards period, an era where the small percentage of players not playing identical several no-cost action games each week tackle their backlogs, debate game design, and recognize that they as well won't get all releases. Expect exhaustive best-of lists, and there will be "but you forgot!" comments to those lists. A player consensus-ish chosen by media, influencers, and enthusiasts will be revealed at annual gaming ceremony. (Creators participate the following year at the DICE Awards and GDC Awards.)

All that sanctification serves as enjoyment — no such thing as right or wrong selections when it comes to the greatest releases of 2025 — but the importance appear greater. Every selection selected for a "game of the year", be it for the grand top honor or "Top Puzzle Title" in forum-voted honors, opens a door for a breakthrough moment. A mid-sized game that flew under the radar at release might unexpectedly find new life by being associated with more recognizable (i.e. heavily marketed) big boys. When last year's Neva popped up in consideration for an honor, I know for a fact that numerous people quickly desired to read a review of Neva.

Conventionally, the GOTY machine has created little room for the variety of games launched each year. The hurdle to overcome to consider all seems like a monumental effort; approximately eighteen thousand releases came out on Steam in the previous year, while only 74 games — from recent games and live service titles to smartphone and VR platform-specific titles — were represented across The Game Awards nominees. While mainstream appeal, discourse, and digital availability influence what players experience annually, there's simply not feasible for the framework of awards to do justice the entire year of releases. However, potential exists for enhancement, if we can acknowledge its significance.

The Familiar Pattern of Industry Recognition

Recently, prominent gaming honors, one of video games' most established honor shows, published its nominees. While the selection for Game of the Year itself takes place in January, one can see where it's going: This year's list created space for rightful contenders — massive titles that garnered praise for polish and scope, hit indies received with blockbuster-level hype — but in a wide range of honor classifications, exists a obvious predominance of familiar titles. Across the incredible diversity of art and mechanical design, excellent graphics category makes room for two different sandbox experiences taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was creating a next year's GOTY in a lab," one writer wrote in a social media post that I am amused by, "it would be a PlayStation sandbox adventure with strategic battle systems, character interactions, and randomized procedural advancement that embraces chance elements and has basic building construction mechanics."

Industry recognition, throughout official and unofficial forms, has become predictable. Years of candidates and winners has established a template for which kind of polished extended experience can achieve GOTY recognition. We see titles that never break into top honors or including "important" technical awards like Creative Vision or Narrative, typically due to formal ingenuity and unique gameplay. Many releases launched in a year are destined to be limited into genre categories.

Specific Examples

Consider: Will Sonic Racing: Crossworlds, a title with review aggregate just a few points shy of Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of industry's Game of the Year competition? Or even consideration for superior audio (because the soundtrack is exceptional and merits recognition)? Doubtful. Top Racing Title? Certainly.

How good must Street Fighter 6 require being to achieve top honor appreciation? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of the year without a studio-franchise sheen? Can Despelote's brief play time have "sufficient" plot to merit a (deserved) Best Narrative recognition? (Furthermore, does industry ceremony benefit from a Best Documentary category?)

Similarity in choices throughout the years — within press, within communities — reveals a method increasingly biased toward a particular extended style of game, or smaller titles that landed with enough of attention to meet criteria. Concerning for a field where finding new experiences is paramount.

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Karen Harvey
Karen Harvey

A passionate writer and urban planner sharing expertise on community development and sustainable living in Australian suburbs.